<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>heyLeiloo</title><description>Game design and digital art from Leila</description><link>https://heyleiloo.com/</link><language>en</language><managingEditor>Leila Mikhaleva &lt;leila@heyleiloo.com&gt;</managingEditor><webMaster>Leila Mikhaleva &lt;leila@heyleiloo.com&gt;</webMaster><copyright>2026 Leila Mikhaleva. All rights reserved.</copyright><image><url>https://heyleiloo.com/images/logos/heyleiloo-logo.webp</url><title>heyLeiloo</title><link>https://heyleiloo.com/</link></image><lastBuildDate>Sun, 15 Jun 2025 00:00:00 GMT</lastBuildDate><ttl>60</ttl><atom:link href="https://heyleiloo.com/rss.xml" rel="self" type="application/rss+xml" xmlns:atom="http://www.w3.org/2005/Atom"/><item><title>Maya Basics — a Five-Minute Tour</title><link>https://heyleiloo.com/</link><guid isPermaLink="true">https://heyleiloo.com/</guid><description>A short tour of the Autodesk Maya interface — workspace, viewport navigation, primitive shapes, modeling tools, and the channel box. For first-timers.</description><pubDate>Sun, 15 Jun 2025 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;If you&apos;ve just opened Autodesk Maya for the first time, the screen can feel crowded. This Maya basics tour covers the five regions that matter, the navigation gestures, and where the modeling tools live — five minutes, then you&apos;re modeling.&lt;/p&gt;
&lt;p&gt;Once you&apos;ve got a mesh, the game-engine side of the workflow starts in Unity. The first two stops there are usually &lt;a href=&quot;/how-to-add-an-icon-for-a-game-in-unity/&quot;&gt;adding an icon to your build&lt;/a&gt; and &lt;a href=&quot;/step-by-step-guide-adding-a-2d-collider-to-sprites-in-unity/&quot;&gt;adding a 2D collider to a sprite&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;The Maya workspace&lt;/h2&gt;
&lt;p&gt;The top of the screen is the &lt;strong&gt;menu bar&lt;/strong&gt; and the &lt;strong&gt;shelf&lt;/strong&gt; (icon row with the tools you use most). The big central area is the &lt;strong&gt;viewport&lt;/strong&gt;. On the right you&apos;ll see the &lt;strong&gt;channel box&lt;/strong&gt; with the selected object&apos;s attributes. The bottom is the &lt;strong&gt;timeline&lt;/strong&gt; and the &lt;strong&gt;range slider&lt;/strong&gt; for animation.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./autodesk-maya-workspace-overview.webp&quot; alt=&quot;Autodesk Maya workspace overview showing the menu bar, shelf, viewport, channel box, and timeline&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Viewport navigation&lt;/h2&gt;
&lt;p&gt;The viewport always starts in perspective. Use &lt;strong&gt;Alt + left-mouse drag&lt;/strong&gt; to tumble around the scene, &lt;strong&gt;Alt + middle-drag&lt;/strong&gt; to pan, and &lt;strong&gt;Alt + right-drag&lt;/strong&gt; (or the scroll wheel) to zoom. The &lt;strong&gt;view cube&lt;/strong&gt; in the upper-right corner is the fast way to snap to front, top, side, or any iso angle.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./autodesk-maya-viewport-view-cube.webp&quot; alt=&quot;Autodesk Maya viewport in perspective view with the navigation gizmo and view-cube visible in the upper-right corner&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Primitive shapes&lt;/h2&gt;
&lt;p&gt;Start every scene with a primitive. Open &lt;strong&gt;Create → Polygon Primitives&lt;/strong&gt; and pick cube, sphere, cylinder, or plane. These are the building blocks — most models begin as a primitive that gets subdivided and pushed into shape.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./autodesk-maya-polygon-primitives-menu.webp&quot; alt=&quot;Autodesk Maya Create menu opened on the Polygon Primitives submenu showing cube, sphere, and cylinder options&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Modeling tools&lt;/h2&gt;
&lt;p&gt;The modeling toolbox lives in the shelf and under the &lt;strong&gt;Mesh&lt;/strong&gt; and &lt;strong&gt;Edit Mesh&lt;/strong&gt; menus. Extrude, bevel, and the multi-cut tool are the three I reach for first — most low-poly shapes come from extruding faces and beveling sharp edges.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./autodesk-maya-modeling-mesh-tools.webp&quot; alt=&quot;Autodesk Maya modeling workspace with a polygon mesh selected and editing tools active in the toolbox&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Channel box and attributes&lt;/h2&gt;
&lt;p&gt;The &lt;strong&gt;channel box&lt;/strong&gt; on the right is where you see and edit translate, rotate, and scale for the selected object. Click any number to scrub it, or type a value directly. If you don&apos;t see it, press &lt;strong&gt;Ctrl + A&lt;/strong&gt; to toggle between the channel box and the Attribute Editor — same data, different views.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./autodesk-maya-channel-box-attributes.webp&quot; alt=&quot;Autodesk Maya channel box on the right side of the workspace showing translate, rotate, and scale attributes for the selected object&quot;&gt;&lt;/p&gt;
</content:encoded><category>Cookbook</category><category>Autodesk Maya</category><category>3D Modeling</category><category>Beginners</category><author>Leila Mikhaleva (heyleiloo.com)</author></item><item><title>How to Color in Corel Painter</title><link>https://heyleiloo.com/</link><guid isPermaLink="true">https://heyleiloo.com/</guid><description>The Corel Painter colour picker in one tour — open the palette, the detailed mixer, the eyedropper, and how to build a custom palette from scratch.</description><pubDate>Tue, 20 May 2025 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;If you&apos;re new to Corel Painter, the colour picker is the first thing worth learning to drive properly — every other tool depends on it. This is the short tour I wish I&apos;d had when I started.&lt;/p&gt;
&lt;p&gt;For the iPad-side equivalent, see &lt;a href=&quot;/how-to-color-in-procreate/&quot;&gt;How to Color in Procreate&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Where can I find the colour palette?&lt;/h2&gt;
&lt;p&gt;To open the colour palette, click on the circle with the colour.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-color-circle-toolbar.webp&quot; alt=&quot;Corel Painter toolbar showing the small colour circle that opens the full colour palette when clicked&quot;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;When you click on the circle with your colour, a colour palette will appear. And you can change the colour.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-color-palette-open.webp&quot; alt=&quot;Corel Painter colour palette open after clicking the colour circle, ready for picking a new hue&quot;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;If you click on the small circle next to your set colour, your colour will change to the previous colour.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-previous-color-toggle.webp&quot; alt=&quot;Corel Painter colour picker close-up showing the small previous-colour toggle next to the active swatch&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Are there any other palettes?&lt;/h2&gt;
&lt;p&gt;If you click on the button with two lines, you will see a more detailed colour-matching palette.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-detailed-color-palette.webp&quot; alt=&quot;Corel Painter detailed colour-matching palette expanded with the hue, saturation, and value controls visible&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-mixer-pad-hand-mixed.webp&quot; alt=&quot;Corel Painter mixer pad showing a hand-mixed colour blend ready to sample from&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Where can I find the eyedropper?&lt;/h2&gt;
&lt;p&gt;If you click on the little eyedropper icon in the top right corner of the colour picker, you can pick any colour from your canvas.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-eyedropper-icon-corner.webp&quot; alt=&quot;Corel Painter eyedropper icon highlighted in the top-right corner of the colour picker, used to sample colour from the canvas&quot;&gt;&lt;/p&gt;
&lt;h2&gt;How to add colour to my palette?&lt;/h2&gt;
&lt;p&gt;If you click on the small plus above your set palette, then this colour will be added to the palette.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-add-color-plus-button.webp&quot; alt=&quot;Corel Painter custom palette with the small plus button above it used to add the currently selected colour to the swatch grid&quot;&gt;&lt;/p&gt;
&lt;h2&gt;How can I change my palette or create a new one?&lt;/h2&gt;
&lt;p&gt;To set a new palette, click on the name of your palette or on the Basic Palette. After that, you will see your palettes.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-palette-selector-dropdown.webp&quot; alt=&quot;Corel Painter palette selector dropdown listing Basic Palette and any saved custom palettes ready to switch to&quot;&gt;&lt;/p&gt;
&lt;p&gt;To create a new palette, click on the plus sign in the upper right corner. You can create a palette from your photos or files.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-new-palette-from-file.webp&quot; alt=&quot;Corel Painter new-palette dialog showing the options to build a swatch set from a photo or imported file&quot;&gt;&lt;/p&gt;
&lt;h2&gt;How can I save, share, rename, open or clear my palette?&lt;/h2&gt;
&lt;p&gt;To find these functions you need to click on the three dots above your palette.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-three-dots-palette-menu.webp&quot; alt=&quot;Corel Painter three-dots palette menu opened with Save, Share, Rename, Open, and Clear options listed&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./corel-painter-palette-management-options.webp&quot; alt=&quot;Corel Painter palette management menu close-up showing the full set of organizational actions&quot;&gt;&lt;/p&gt;
</content:encoded><category>Cookbook</category><category>Corel Painter</category><category>Color</category><category>Digital Painting</category><category>Beginners</category><author>Leila Mikhaleva (heyleiloo.com)</author></item><item><title>How to Add a 2D Collider to Sprites in Unity</title><link>https://heyleiloo.com/</link><guid isPermaLink="true">https://heyleiloo.com/</guid><description>How to add and adjust a 2D collider on a sprite in Unity so it can actually collide with the world. The Inspector flow, in five clicks.</description><pubDate>Sat, 12 Apr 2025 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Adding collision to sprites is fundamental for 2D game development in Unity — without a collider, a sprite has no physical boundary, so the player walks straight through it. This step-by-step guide is the Inspector flow in five clicks.&lt;/p&gt;
&lt;p&gt;Once the collider is in place, the next thing that tends to go sideways is the player &lt;em&gt;sticking&lt;/em&gt; to the collider edges. The fix lives in &lt;a href=&quot;/how-to-get-rid-of-sticky-walls-in-unity/&quot;&gt;How to Get Rid of Sticky Walls in Unity&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Select Your Sprite&lt;/h2&gt;
&lt;p&gt;Click on the sprite you want to give a collider. The &lt;strong&gt;Inspector&lt;/strong&gt; panel on the right side displays all available settings for that object.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-2d-sprite-inspector-panel.webp&quot; alt=&quot;Unity editor with a 2D sprite selected in the Hierarchy and its full settings shown in the Inspector panel on the right&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Add the Collider Component&lt;/h2&gt;
&lt;p&gt;In the Inspector, find &lt;strong&gt;Add Component&lt;/strong&gt;. Navigate to &lt;strong&gt;Physics 2D&lt;/strong&gt; and select &lt;strong&gt;Box Collider 2D&lt;/strong&gt; — or any other collider that matches your sprite shape.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-add-component-physics-2d-submenu.webp&quot; alt=&quot;Unity Inspector Add Component dropdown opened with the Physics 2D submenu visible&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-box-collider-2d-selection.webp&quot; alt=&quot;Unity Inspector Physics 2D submenu with Box Collider 2D ready to select&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Adjust the Collider&lt;/h2&gt;
&lt;p&gt;A green boundary box now appears around your sprite. To refine the boundary, click &lt;strong&gt;Edit Collider&lt;/strong&gt; within the Box Collider 2D component settings. Small adjustment handles appear — drag them to customize the collider&apos;s shape and size.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-default-green-collider-boundary.webp&quot; alt=&quot;Unity Scene view with the default green Box Collider 2D boundary surrounding the selected sprite&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-edit-collider-handles-mode.webp&quot; alt=&quot;Unity Scene view in Edit Collider mode with the green handle dots ready to be dragged to reshape the collider&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Result&lt;/h2&gt;
&lt;p&gt;With a collider in place, your object now has a physical boundary. The player (or other physics objects) can&apos;t pass through it.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-2d-collider-final-gameplay.webp&quot; alt=&quot;Unity gameplay view showing the final collider in action: the player can no longer pass through the sprite boundary&quot;&gt;&lt;/p&gt;
</content:encoded><category>Cookbook</category><category>Unity</category><category>Physics 2D</category><category>Game Development</category><category>Beginners</category><author>Leila Mikhaleva (heyleiloo.com)</author></item><item><title>How to Get Rid of Sticky Walls in Unity</title><link>https://heyleiloo.com/</link><guid isPermaLink="true">https://heyleiloo.com/</guid><description>The quick fix for characters sticking to walls in 2D Unity — create a Physics Material 2D with zero friction and apply it to your player&apos;s Rigidbody 2D.</description><pubDate>Mon, 10 Mar 2025 00:00:00 GMT</pubDate><content:encoded>&lt;h2&gt;Solution Overview&lt;/h2&gt;
&lt;p&gt;A common issue in 2D Unity game development: characters unintentionally adhere to wall surfaces during gameplay. Here&apos;s the quick fix — a Physics Material 2D with zero friction, dragged onto the player Rigidbody 2D.&lt;/p&gt;
&lt;p&gt;Hitting this &lt;em&gt;before&lt;/em&gt; you&apos;ve even given your sprite collision geometry? Start with &lt;a href=&quot;/step-by-step-guide-adding-a-2d-collider-to-sprites-in-unity/&quot;&gt;Adding a 2D Collider to Sprites in Unity&lt;/a&gt;, then come back.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-2d-sticky-wall-bug-demo.webp&quot; alt=&quot;Animated demo of the sticky-wall bug in Unity 2D: the player character clings to a vertical wall instead of falling under gravity&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Step-by-Step Instructions&lt;/h2&gt;
&lt;h3&gt;Step 1: Create Physics Material 2D&lt;/h3&gt;
&lt;p&gt;Right-click on the &lt;strong&gt;Assets&lt;/strong&gt; section (or in any folder) and navigate to &lt;strong&gt;Create → 2D → Physics Material 2D&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-create-physics-material-2d-menu.webp&quot; alt=&quot;Unity Project window context menu opened on the Assets folder with the Create → 2D → Physics Material 2D path highlighted&quot;&gt;&lt;/p&gt;
&lt;h3&gt;Step 2: Configure Friction Settings&lt;/h3&gt;
&lt;p&gt;Name your new material — the example uses &lt;code&gt;slide&lt;/code&gt;. In the right panel, find the &lt;strong&gt;Friction&lt;/strong&gt; value and set it to &lt;strong&gt;0&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-physics-material-2d-friction-zero.webp&quot; alt=&quot;Unity Inspector showing a Physics Material 2D named slide with the Friction field edited to 0&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-physics-material-2d-inspector-detail.webp&quot; alt=&quot;Detail view of the Physics Material 2D Inspector with Friction set to 0 and Bounciness left at default&quot;&gt;&lt;/p&gt;
&lt;h3&gt;Step 3: Apply Material to Player&lt;/h3&gt;
&lt;p&gt;Select your player character and find its &lt;strong&gt;Rigidbody 2D&lt;/strong&gt; component. Locate the &lt;strong&gt;Material&lt;/strong&gt; field and drag your newly created Physics Material 2D into it.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-rigidbody-2d-material-slot.webp&quot; alt=&quot;Unity Inspector with the player Rigidbody 2D Material slot ready to receive the dragged Physics Material 2D&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-rigidbody-2d-material-applied.webp&quot; alt=&quot;Unity Inspector after dropping the slide Physics Material 2D into the player Rigidbody 2D Material field&quot;&gt;&lt;/p&gt;
&lt;h3&gt;Step 4: Test&lt;/h3&gt;
&lt;p&gt;And it&apos;s done. Your character should no longer stick to walls when you run the game.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-2d-sliding-no-friction-demo.webp&quot; alt=&quot;Animated demo of the fixed behavior: the player character now slides down walls under gravity instead of sticking&quot;&gt;&lt;/p&gt;
</content:encoded><category>Cookbook</category><category>Unity</category><category>Physics</category><category>Game Development</category><category>Beginners</category><author>Leila Mikhaleva (heyleiloo.com)</author></item><item><title>How to Add an Icon for a Game in Unity</title><link>https://heyleiloo.com/</link><guid isPermaLink="true">https://heyleiloo.com/</guid><description>The shortest path to setting a game icon in Unity — File → Build Settings → Player Settings — plus fixes for the two mini-problems you&apos;ll run into.</description><pubDate>Thu, 20 Feb 2025 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Setting a game icon in Unity sounds trivial — and it is, once you know where the upload slots actually live. This is the shortest path to a finished icon, plus the two mini-problems you&apos;ll almost certainly run into on the way.&lt;/p&gt;
&lt;p&gt;For the next setup chore in a 2D Unity project, see &lt;a href=&quot;/step-by-step-guide-adding-a-2d-collider-to-sprites-in-unity/&quot;&gt;How to Add a 2D Collider to Sprites in Unity&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Main Instructions&lt;/h2&gt;
&lt;p&gt;To set an icon for your game, navigate to &lt;strong&gt;File → Build Settings&lt;/strong&gt;. A small window will appear. In the lower-left corner, click &lt;strong&gt;Player Settings&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-build-settings-player-settings-button.webp&quot; alt=&quot;Unity Build Settings window with the Player Settings button highlighted in the lower-left corner&quot;&gt;&lt;/p&gt;
&lt;p&gt;Inside the Player Settings window (under the Player section), you&apos;ll find several mini icons for uploading your game&apos;s icon — one set per platform (computers, mobile devices, etc.). Pick your target platform and click the field below &lt;strong&gt;Icon&lt;/strong&gt; to upload your custom icon.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-player-settings-platform-icon-slots.webp&quot; alt=&quot;Unity Player Settings panel showing platform-specific icon upload slots under the Player section&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Mini Problems&lt;/h2&gt;
&lt;h3&gt;Missing platform categories&lt;/h3&gt;
&lt;p&gt;If you can&apos;t locate the &lt;strong&gt;iPhone&lt;/strong&gt; or &lt;strong&gt;Android&lt;/strong&gt; categories for icon upload, you most likely haven&apos;t installed the build-support add-ons for those platforms. Open the Unity Hub, go to your Unity version&apos;s settings, and add the missing platform modules.&lt;/p&gt;
&lt;h3&gt;Missing icon selection fields&lt;/h3&gt;
&lt;p&gt;If you don&apos;t see the small clickable icon with a &lt;strong&gt;Select&lt;/strong&gt; option to add your cover image, check the box labeled &lt;strong&gt;Override for standalone&lt;/strong&gt; and enable it. The mini icons you need will appear.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-override-for-standalone-checkbox.webp&quot; alt=&quot;Unity Player Settings with the Override for Standalone checkbox enabled to reveal icon upload fields&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-icon-upload-slots-populated.webp&quot; alt=&quot;Unity icon upload slots populated after Override for Standalone is checked, ready for custom icon assignment&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./unity-game-icon-configuration-resolutions.webp&quot; alt=&quot;Final Unity game icon configuration with custom icons assigned across the required resolutions&quot;&gt;&lt;/p&gt;
</content:encoded><category>Cookbook</category><category>Unity</category><category>Game Development</category><category>Beginners</category><author>Leila Mikhaleva (heyleiloo.com)</author></item><item><title>How to Use Brushes in Photoshop</title><link>https://heyleiloo.com/</link><guid isPermaLink="true">https://heyleiloo.com/</guid><description>Where to find the Brush Panel, why Brush Settings matter, and how to load custom ABR brush sets — the three Photoshop brush moves every painter sets up first.</description><pubDate>Wed, 15 Jan 2025 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Brushes are the soul of digital painting in Photoshop — the same artist with a different brush feels like a different artist. This is the short setup tour: where the Brush Panel lives, why Brush Settings matter, and how to install custom &lt;code&gt;.abr&lt;/code&gt; brush sets you&apos;ve downloaded.&lt;/p&gt;
&lt;p&gt;For the colour side of the same workflow, see &lt;a href=&quot;/how-to-color-in-painter/&quot;&gt;How to Color in Corel Painter&lt;/a&gt; or the iPad alternative &lt;a href=&quot;/how-to-color-in-procreate/&quot;&gt;How to Color in Procreate&lt;/a&gt;.&lt;/p&gt;
&lt;h2&gt;Where can I find a Brush Panel?&lt;/h2&gt;
&lt;p&gt;To open the Brush Panel, navigate to &lt;strong&gt;Window → Brushes&lt;/strong&gt;. For more advanced customization, press &lt;strong&gt;F5&lt;/strong&gt; to access the comprehensive Brush Settings Panel.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./photoshop-window-brushes-menu.webp&quot; alt=&quot;Photoshop Window menu opened with the Brushes option highlighted to reveal the Brush Panel&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Why do I need Brush Settings?&lt;/h2&gt;
&lt;p&gt;The Brush Settings Panel lets you adjust texture, scattering, and noise. Other parameters you can customize:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Size&lt;/li&gt;
&lt;li&gt;Angle&lt;/li&gt;
&lt;li&gt;Hardness&lt;/li&gt;
&lt;li&gt;Opacity&lt;/li&gt;
&lt;li&gt;Flow&lt;/li&gt;
&lt;li&gt;Smoothing&lt;/li&gt;
&lt;li&gt;Scattering&lt;/li&gt;
&lt;li&gt;Texture&lt;/li&gt;
&lt;li&gt;Noise&lt;/li&gt;
&lt;li&gt;Shape&lt;/li&gt;
&lt;li&gt;Dynamics&lt;/li&gt;
&lt;li&gt;Transfer&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;img src=&quot;./photoshop-brush-settings-f5-panel.webp&quot; alt=&quot;Photoshop Brush Settings panel opened via F5 with shape dynamics, scattering, and texture options visible&quot;&gt;&lt;/p&gt;
&lt;h2&gt;How can I download new brushes?&lt;/h2&gt;
&lt;p&gt;Artists frequently share custom brushes online in &lt;code&gt;.abr&lt;/code&gt; format. To install a downloaded brush set, go to &lt;strong&gt;Edit → Presets → Preset Manager&lt;/strong&gt;, click &lt;strong&gt;Load&lt;/strong&gt;, and pick your &lt;code&gt;.abr&lt;/code&gt; file.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./photoshop-preset-manager-load-abr.webp&quot; alt=&quot;Photoshop Preset Manager open with the Load button selected to import a custom ABR brush set&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./photoshop-brush-panel-loaded-abr-set.webp&quot; alt=&quot;Photoshop Brush Panel populated with the newly loaded ABR brush set, ready to paint with&quot;&gt;&lt;/p&gt;
</content:encoded><category>Cookbook</category><category>Photoshop</category><category>Brushes</category><category>Digital Painting</category><category>Beginners</category><author>Leila Mikhaleva (heyleiloo.com)</author></item><item><title>How to Color in Procreate</title><link>https://heyleiloo.com/</link><guid isPermaLink="true">https://heyleiloo.com/</guid><description>The tools I reach for when picking and applying color in Procreate — eyedropper, ColorDrop, and a tour of the Disc, Classic, Value, and Palettes modes.</description><pubDate>Tue, 10 Dec 2024 00:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Colour in Procreate is divided across two places — the eyedropper and ColorDrop for picking what you already see, and the four palette modes (Disc, Classic, Value, Palettes) for choosing what you don&apos;t. This is the tour.&lt;/p&gt;
&lt;p&gt;If you haven&apos;t set up your layer stack yet, start with &lt;a href=&quot;/how-to-use-layers-in-procreate/&quot;&gt;How to Use Layers in Procreate&lt;/a&gt; — it&apos;s the foundation everything else paints on.&lt;/p&gt;
&lt;h2&gt;Eyedropper&lt;/h2&gt;
&lt;p&gt;To choose the colour you need from the picture, you need to press and hold on to the screen. You will have a mini circle indicating which colour you choose.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-eyedropper-magnified-ring.webp&quot; alt=&quot;Procreate eyedropper tool: press-and-hold on the canvas shows a magnified ring with the picked color&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Colour drop&lt;/h2&gt;
&lt;p&gt;To fill the background or a certain part of the picture, you need to press and keep on the colour in the upper right corner. After transferring this colour to the part that you want to paint over.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-colordrop-fill-action.webp&quot; alt=&quot;Procreate ColorDrop in action: drag the top-right color swatch onto a region of the canvas to fill it&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Palettes&lt;/h2&gt;
&lt;h3&gt;Disc&lt;/h3&gt;
&lt;p&gt;In the disc palette, it is quite easy to select bright and pleasant colours. But there is also a minus — in this mode, it&apos;s hard to choose just white because of the circle form of the palette.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-disc-color-palette.webp&quot; alt=&quot;Procreate Disc color palette mode: outer hue ring with an inner saturation-and-value disc&quot;&gt;&lt;/p&gt;
&lt;h3&gt;Classic&lt;/h3&gt;
&lt;p&gt;In the classic palette, there is a mini square with the colour you have chosen. To change the colour, move the cursor on the first line with the colour. This is the simplest palette for easy and fast colour selection.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-classic-color-palette.webp&quot; alt=&quot;Procreate Classic color palette mode: square color field, hue slider, and the current selection swatch&quot;&gt;&lt;/p&gt;
&lt;h3&gt;Value&lt;/h3&gt;
&lt;p&gt;There are six stripes with colour in the Value palette — this gives greater colour control.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-value-color-palette.webp&quot; alt=&quot;Procreate Value color palette mode: six HSB and RGB slider stripes for precise control&quot;&gt;&lt;/p&gt;
&lt;h3&gt;Palettes&lt;/h3&gt;
&lt;p&gt;In this mode, you can create your own colour palette by clicking on the plus sign in the upper right corner. You can also put your palette on the main colour selection screen for ease of use. The palette will be reusable — handy for keeping the same colours across, say, all the frames of one character.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-palettes-custom-grid.webp&quot; alt=&quot;Procreate Palettes mode showing a custom palette grid and the plus icon to add a new swatch&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-custom-palette-main-screen.webp&quot; alt=&quot;Procreate custom palette pinned to the main color selection screen for reuse across an entire animation&quot;&gt;&lt;/p&gt;
</content:encoded><category>Cookbook</category><category>Procreate</category><category>Color</category><category>Digital Painting</category><category>Beginners</category><author>Leila Mikhaleva (heyleiloo.com)</author></item><item><title>How to Use Layers in Procreate</title><link>https://heyleiloo.com/</link><guid isPermaLink="true">https://heyleiloo.com/</guid><description>Layers let you stack image elements and edit one without breaking the others. Short tour — create, hide, duplicate, lock, alpha-lock, adjust visibility.</description><pubDate>Tue, 05 Nov 2024 00:00:00 GMT</pubDate><content:encoded>&lt;h2&gt;What are layers and why do we need them?&lt;/h2&gt;
&lt;p&gt;Layers in Procreate let you overlay image elements without changing your completed work. You can edit, recolor, and remove individual elements from the canvas. When you first create your canvas, you have two layers by default — the background and Layer 1.&lt;/p&gt;
&lt;p&gt;Once you&apos;re comfortable with layers, the next stop is &lt;a href=&quot;/how-to-color-in-procreate/&quot;&gt;How to Color in Procreate&lt;/a&gt; — picking and applying colour is the other half of any layered painting workflow.&lt;/p&gt;
&lt;h2&gt;Where can I find layers?&lt;/h2&gt;
&lt;p&gt;Click the icon with two squares in the upper right corner to open the layers panel.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-layers-icon-toolbar.webp&quot; alt=&quot;Procreate top-right toolbar with the two-squares Layers icon highlighted&quot;&gt;&lt;/p&gt;
&lt;h2&gt;How can I create a new layer?&lt;/h2&gt;
&lt;p&gt;Click the plus sign in the upper right corner of the layers panel.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-add-new-layer-plus-button.webp&quot; alt=&quot;Procreate Layers panel with the + button in the upper right used to add a new empty layer&quot;&gt;&lt;/p&gt;
&lt;h2&gt;How can I hide my layer?&lt;/h2&gt;
&lt;p&gt;Click the checkmark next to the letter &quot;N&quot; to hide or show your layer.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-layer-visibility-checkmark.webp&quot; alt=&quot;Procreate layer row with the visibility checkmark next to the N blending mode label&quot;&gt;&lt;/p&gt;
&lt;h2&gt;How can I duplicate, lock or delete the layer?&lt;/h2&gt;
&lt;p&gt;Swipe left on the layer to access these options.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-layer-swipe-left-actions.webp&quot; alt=&quot;Procreate swipe-left gesture on a layer revealing the Lock, Duplicate, and Delete action buttons&quot;&gt;&lt;/p&gt;
&lt;h3&gt;What is a duplicate?&lt;/h3&gt;
&lt;p&gt;A duplicate creates an identical copy of your layer.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-duplicate-layer-result.webp&quot; alt=&quot;Procreate Layers panel after duplicating a layer, showing the new identical copy stacked above the original&quot;&gt;&lt;/p&gt;
&lt;h3&gt;What is a lock?&lt;/h3&gt;
&lt;p&gt;With a lock, you block the layer and you can&apos;t draw on it.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-locked-layer-padlock-icon.webp&quot; alt=&quot;Procreate locked layer indicator showing the small padlock icon beside the layer thumbnail&quot;&gt;&lt;/p&gt;
&lt;h3&gt;What is delete?&lt;/h3&gt;
&lt;p&gt;Delete removes your layer entirely.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-layer-delete-action.webp&quot; alt=&quot;Procreate Layers panel mid-deletion with the layer row sliding away on the Delete action&quot;&gt;&lt;/p&gt;
&lt;h2&gt;How can I lock the layer so it doesn&apos;t go beyond the edges of the drawing?&lt;/h2&gt;
&lt;p&gt;Swipe the layer right to enable alpha lock — useful for coloring tasks where you want to stay within an existing shape.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-alpha-lock-checkered-thumbnail.webp&quot; alt=&quot;Procreate Alpha Lock enabled on a layer: the thumbnail shows a checkered transparency pattern indicating the bounds are locked&quot;&gt;&lt;/p&gt;
&lt;h2&gt;How can I change the visibility of my layer?&lt;/h2&gt;
&lt;p&gt;Tap with two fingers and swipe left/right, or click the letter N and adjust the visibility slider.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-two-finger-visibility-swipe.webp&quot; alt=&quot;Procreate two-finger horizontal swipe on a layer to dial in its visibility opacity&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-visibility-slider-n-label.webp&quot; alt=&quot;Procreate visibility slider opened from the N blending mode label, used to fine-tune layer opacity&quot;&gt;&lt;/p&gt;
&lt;h2&gt;Where can I find other layer functions?&lt;/h2&gt;
&lt;p&gt;Select the layer and click on it to access rename, clear, copy, colour, and select.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-layer-detail-menu-options.webp&quot; alt=&quot;Procreate layer detail menu opened with Rename, Clear, Copy, Colour, and Select options listed&quot;&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;./procreate-layers-panel-tools-closeup.webp&quot; alt=&quot;Procreate Layers panel close-up showing the full set of per-layer organizational tools&quot;&gt;&lt;/p&gt;
</content:encoded><category>Cookbook</category><category>Procreate</category><category>Layers</category><category>Digital Painting</category><category>Beginners</category><author>Leila Mikhaleva (heyleiloo.com)</author></item></channel></rss>